![]() Passive abilities improve active abilities or have effects if certain conditions in combat are met (the enemy gets damage over time on a critical hit, for example). They provide help in survival (Survivalism branch), threat reduction (Subversion branch) and threat generation (Turbulence branch).Įach branch of the wheel has a list of abilities (active and passive) that have to be bought in a predetermined order using AP. Miscellaneous abilities are not tied to a weapon.Magic : Elementalism, Chaos, Blood Magic.Ranged : Shotguns, Pistols, Assault Rifles.The wheel is divided into categories depending on the type of weapon it is associated to : Those AP are used to buy abilities in the Ability Wheel. ![]() Abilitiesįor each experience bar, the character gains 3 AP (one AP per third). Instead, as the character is gaining experience points, he/she will gain Ability Points (AP) and Skill Points (SP) that allows the player to buy abilities or skill levels for their equipment. The gameplay is a little different from other MMORPG as it does not contain a traditional system of classes or levels to dictate how to progress through the game.
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